Game File: Mega Man X7 (USA) PS2 ISO Game Size: 691.0MB Game Console: Playstation 2 Game Region: USA Game Genre: Action, Platform Game Release Date: Mega Man X7 (USA) PS2 ISO Credits Mega Man X7 (USA) PS2 ISO Guides Mega Man X7 (USA) PS2 ISO Cheats Mega Man X7 (USA) PS2 ISO Guides Mega Man X7 (USA) PS2 ISO Trophies Mega Man X7 (USA) PS2 ISO Reviews Mega Man X7 (USA) PS2. Mega Man X7 is the first 3D game in the Mega Man X series. The game is pretty infamous for several reasons, inclu- BURN!
Recent history has not been pleasant for fans of the Mega Man X games. X5 and X6, while faithfully purchased by the series' small, hardcore fanbase, are of no interest to anyone looking for a genuinely good game.
Sensing that something radical was required to set the series back on track, produced a plan for an all-new type of MMX game - with a new lead character, full polygon graphics, and a mixture of 2D and 3D gameplay styles. To say that the resources lavished on X7 are infinitely more than those spent on the previous two installments together is probably not an exaggeration.
X7 is an attractive game, but it is not really a good one - it's a just-about-passable first step in trying to rebuild a beleaguered series, and as much as I want to like it, I can't cut it much slack. A (Robot) Boy's Tale The game's story, always an attraction for its fans, has taken a new turn. Of course, the battle between maverick reploids and the forces of good continues - but X has laid down his buster and decided to leave the fighting to Zero.
He's tired of the pointless fighting - which is a perspective I began to share the more I played the game. Be that as it may, Zero takes up his sword when a young reploid named Axl defects from the Red Alert team of Maverick hunters and causes a heap of trouble. Red, the leader, has turned from good to evil, and so has the group of (largely) mecha-furries he commands. Yeah, you're already bored and I think anyone who's not a fan will be too; it's the same recycled melodrama that dozens of low-rent anime series are made out of. In English, it's excruciatingly badly acted, too - there's a Japanese voice option, thankfully, and even the non-hardcore crowd would be advised to switch. While the opening is a cinema, most of the dialogue sequences are old-school RPG-style talking heads, which isn't exactly the most thrilling mode of delivery, keeping the story and characters from sparkling with the life the designers and actors try so hard to give them.
In English, I sound like a nerdy girl. Of course, gameplay is what counts, and here is where truly fails - not in its intentions, which are valid and welcome in a series that has become stale - but in execution. The idea to mix up 2D and 3D gameplay styles is actually cool in theory, but neither play type is very soundly designed. The 2D sequences, which control just fine, lag behind the earliest games in the series. A ludicrous auto-targeting system takes all of the skill and interest out of fighting enemies, and it impacts the level designs too. They're extremely bland, since auto-aim means you can attack from anywhere.
One particularly poor level is just a nearly featureless spiral ramp dotted with enemies. The 3D segments get more exciting, but only barely. The control here is less responsive, probably because the team is still experimenting - but the level design isn't as bland as in the 2D bits. It's not exactly groundbreaking - the usual carparks and corridors prevail, but there is actual attention paid to level layout and obstacles, offering more interest. In contrast to the 2D bits, the enemy is control, not design.